cry? . Point two. While Tau have less to fear from Raven Guard than most armies thanks to being able to take a ton of drones, this particular army is light on drones. Crisis Suit Commanders are one of the T’au army’s strongest units, capable of carrying four weapons and dishing out a massive amount of firepower as a deep strike threat. The roving nightmare that the forward elements of this list presents will keep many opponents on the back foot, and like a lot of Farsight armies it’s way less vulnerable to getting pinned down in its deployment zone than the average Tau list. If you would do away with tau stereotypes and bring the fight to the enemy, then suit up with the Farsight Enclaves and redden the skies. By now you hopefully have everything you need to get going on your T’au Empire army (hot tip: start with Riptides and Drones) and start crushing your opponents. Battalion Detachment, Tau Empire: Farsight Enclaves [48pl, 771pts] +5CP (Get marker support and drop your stabilizers to get a 2+ to hit, reroll 1's). You don't? Through Unity, Devastation, Honour blade, Hover drone, Warlord, 2x MV4 Shield Drone, Puretide engram neurochip, Troops: Strike Team [3 PL, 58pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle, 4x Fire Warrior w/ Pulse Rifle, 2x MV4 Shield Drone Troops: Strike Team [3 PL, 58pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle, 4x Fire Warrior w/ Pulse Rifle, 2x MV4 Shield Drone Troops: Strike Team [3 PL, 55pts], Fire Warrior Shas’ui: Pulse rifle, 4x Fire Warrior w/ Pulse Rifle, 2x MV4 Shield Drone, FA: Pathfinder Team [6 PL, 88pts]: MV31 Pulse Accelerator Drone, MV33 Grav-inhibitor Drone, Recon Drone, 2x Shield Drone, 5x Pathfinder: 5x Markerlight. SECONDARY FACTIONS: Farsight Enclaves Personally I can’t wait for Tau to show up in Psychic Awakening and randomly buff Riptides without helping the rest of the army, forcing us to come back in and make that recommendation even stronger. While a Pathfinder squad has the multi-role of being a heavy weapons squad and support unit for other units, these guys are designed to a) Deliver markerlights and b) Survive. HQ: Commander in Enforcer Battlesuit (76), Advanced Targeting System (6), 3x Cyclic Ion Blaster (54), 2x MV4 Shield Drone (20) (8pl, 156pts) Lots of lovely stratagems given in the codex that are worthwhile CP investments. The tenet, Coordinated Fire Arcs, dovetails very nicely with For the Greater Good to provide even more charge protection and keep your gunline intact, Focused Fire is incredible on units with high rate of fire (wound something with incidental fire and then give +1 to wound against that target with 20 medium strength shots per riptide), and the warlord trait and relic are no slouches, either. If you are running an infantry army, 3/5ths of the table is useless chaff. - posted in Codex: Space Marines Army Lists: Hi. . Perfect unit to embark pathfinders on. This army went 4-1 at the North East Open, a UK major we did some coverage on earlier this year.Army List - Click to ExpandPRIMARY ITC ARMY FACTION: Tau Empire It still probably isn’t the best thing Tau can be doing, but the power is there, mostly for the Enclaves. She can now take one of two different types of fusion blasters. Still, that's more than enough to scare most troop choices shitless. This gives you both multiple characters to use for Orbital Marker Distribution spotting and also three additional re-rollable markerlights to drop on enemy units. You'll shrug of all anti-tank weapons as on a 2+ that D 10 Valient Harpoon translates to a single mortal wound. Using Kroot and/or Shield Drones as screens against Smite will help a lot but won't protect you from Warpgate shenanigans or similar. You are limited to one Commander per detachment. To qualify, lists are taken from events with at least least 28 players and five games played. Only the 5th Markerlight would've been nice here. Both prices went up by 20 points for each weapon and HBC/new swiftstrike HBC use the old crappy stats. 2x MV4 Shield Drone, Elites: XV104 Riptide Battlesuit [14 PL, 280pts]: 2x Smart missile system, Advanced targeting system, Heavy burst cannon, Target lock Elites: XV104 Riptide Battlesuit [14 PL, 280pts]: 2x Smart missile system, Advanced targeting system, Heavy burst cannon, Target lock Elites: XV104 Riptide Battlesuit [14 PL, 280pts]: 2x Smart missile system, Advanced targeting system, Heavy burst cannon, Target lock, ++ Battalion Detachment +5CP (T’au Empire) [28 PL, 511pts] ++ T’au Empire Sept Choice: T’au Sept, HQ: Commander in XV86 Coldstar Battlesuit [9 PL, 182pts]: 4x Fusion blaster, 2x Shield Drone HQ: Ethereal [4 PL, 70pts]: 2. Two 5-man teams, a Fireblade, and a Pulse Accelerator drone exactly fill a Devilfish, which is no coincidence and a great way to pay Troops taxes. Their Sept traits and one stratagem do also provide some strong synergies with fliers, and at least one player has had early success with a Farsight air wing. 20 of these things and suddenly you have a 34 wound suit whose first 20 wounds can only be taken one at a time. A +1 to hit completely eliminates the chance of blowing yourself up with your Ion gun. Also note that units that use a recon drone or homing beacon to perform a “low altitude drop” technically receive this benefit. Fire Warrior Shas’ui: Markerlight, Pulse rifle. Three of the individual units focus mainly on infantry (~GEQ): Torchstar, Sha'vastos, Bravestorm. Each unit is worth one battle point. TOTAL ARMY POINTS: 2000 As with Crisis Suits, you can take 2 drones per model in a Broadside unit, and you should do this most (if not all) the time. You can use them to mess with their jetbikes, and possibly charge them to give your suits more time to tear them apart. In some configurations they do also start becoming quite dangerous, most notably in Farsight Enclaves where they can benefit heavily from both parts of the Sept trait, and can also headbutt stuff to death with Furious Assault, being by far the cheapest way to get a larg-ish JET PACK unit onto the table. She can infiltrate, but will very rarely want to – in the Tau castle is the place for her. 4x Fire Warrior w/ Pulse Rifle Strike Team [2 PL, 38pts] Psykers will be a problem. The railgun is worthless in normal games as the Tigershark gets two for cheaper at the same BS. Credit: Jack Hunter. Arm them with a Heavy Burst Cannon, Smart Missile System, Velocity Tracker, and Advanced Targeting System, and you can’t go far wrong. Battalion Detachment, Tau Empire: Farsight Enclaves [48pl, 771pts] +5CP This can make it hard on you if you want to mix septs in your army. A world once infested with predators, through hardship, has been transformed into a world of plenty, where aliens of all kinds interact and trade, creating a boon of prosperity. A New 2,000 point Astra Militarum List. July 10th, 2017 by Kirby Army Lists, ... One of the main concerns I have in Tau for 8th edition has been scoring, particularly given the Maelstrom components of missions in the ITC format and grabbing objectives during the game. A lot of 8th edition is focused on synergy, so be sure to knock out synergy units with your superior firepower. Personally I can’t wait for Tau to show up in Psychic Awakening and randomly buff Riptides without helping the rest of the army, forcing us to come back in and make that recommendation even stronger. Markerlights on a unit stack, and when other units in the T’au army fire at a unit with markerlights on it, they get bonuses based on the number of markerlight counters it has: Given that many T’au units have BS4+ and (though tanks have BS3+ at their highest profiles), your army will live and die by its ability to put markerlights on key targets to ensure that your best shooting will get through. Wrap UpAnd that’s enough about gun-toting fishmen. It's too big to hide from most unit's line of sight, and a good deal of artillery units can bypass that anyways. Her shield drones have been replaced with a single Advanced Guardian Drone that gives models within 3" a, Longstrike only needs 1 token to fire his seeker missiles at full BS and can reach that +1 to hit that much faster, so, Can now buff the Forge World Hammerheads, as everyone's keywords changed to. The Burst Cannon/Markerlight Heavy Gun Drones are marginally more efficient, but still stupidly overpriced for what they do compared to regular drones. Don’t forget that a unit firing overwatch “naturally” can do so multiple times, but using FtGG is a one-time deal that also stops further natural overwatch fire. . Here you will find a continually updated list of major Grand Tournament Winner Lists for 8th Edition Warhammer 40k. Be cautious when you field this, and do your best to keep it in range of some kind of drones, or use technical drones in tandem with it. You could also put him on a Droneport hooked up with 4x marker drones and now you're firing 5 markerlights that hit on 2+. Remember the Sept Tenet? It also works great with the Stormsurge as it'll cause a ridiculous amount of damage against everything (excluding hordes, don't use it to shoot those). And while they come with more wounds and the ability to take a Shield Generator for a 4+ invulnerable save, losing out on the drone protections means they’re ultimately more vulnerable than Riptides. HQ: Commander in Enforcer Battlesuit (76), Advanced Targeting System (6), 3x Missile Pod (45), 2x MV4 Shield Drone (20) (8pl, 147pts) . Fire Warriors with shotguns. Canoptek Scarab. Though your marker lights should be doing that anyways. This makes use of the Crisis burst cannon bomb we discussed, backed up by an appaling number of drones and a clique of commanders, to control the board, while blasting from the back with Magna Rail Rifle armed Broadsides. Rerollable 1's to wound with the flamer really boost its killing potential since most of the threats you'll use it on will be wounded on a 2 or 3+ roll. Sun Sharks have a definite application zooming over stuff and hoping to drop a ton of mortal wounds on it, and Devin Swann’s list below which uses these plus a pile of Sky Rays for a horrific alpha strike is at least something to think about. Wave Crush: 2000 Point Ynnari 8th Edition List Watched a couple of battle reports and had some more time to digest the new rules for 8th. 4x Fire Warrior w/ Pulse Rifle Troops: Strike Team [2 PL, 38pts], Fire Warrior Shas’ui: Markerlight, Pulse rifle . The target gets no saving throw bonuses for being in cover. Just stay the fuck out of melee if you don't want to be tabled. . Get them cover or have something more threatening on the board for your enemy to worry about. Devilfish full of Breachers hopping out to murder things would be great if only it wasn’t objectively worse than just plinking away from miles across the battlfield, but it is. Because re-rolling To Hit rolls of 1 is the easiest ability to get for T’au (since it comes off a single markerlight), you’ll often find that it only benefits you when your plan is to go wide and shoot at targets without markerlights.
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